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#Update dragonbox d4 2019 Pc#
For all these reasons, it appears likely that we will hear about many more Norwegian-based edtech startups over the coming decade.Your PC may need updates for the Thunderbolt™ ports to function properly. Oslo is also home to the Oslo Edtech Cluster –a business network helping to fuel the growth of edtech innovations.

According to Brighteye Ventures, 17% of all edtech startup investments in Europe already take place in Norway. As previously reported on eLearning Inside, Norway continues to emerge as a small but notable edtech hub both in Europe and on a global scale. The company is just one of the many companies currently transforming edtech in Norway. The program invites startups developing innovative learning or gaming technologies to participate. In 2018, Kahoot! launched an accelerator. While DragonBox may be Kahoot!’s first formal acquisition, the company has been actively taking steps to expand its reach over the past twelve months. “DragonBox brings tremendous value,” says Furuseth. Eilert Hanoa, Chair of Kahoot!, observes that the acquisition will certainly bolster the Kahoot! platform while also expanding the number of users with access DragonBox. Åsmund Furuseth, CEO and co-founder of Kahoot! said he’s delighted that DragonBox will be joining his company. The announcement of the acquisition, made on May 9, confirms that DragonBox will join Kahoot!, enabling the company to bring DragonBox’s innovative games to hundreds of millions of users around the globe. DragonBox is Kahoot!’s first major acquisition. Since rebranding as Kahoot!, the company has raised close to $60 million, and according to TechCrunch, the company is now valued at close to $400 million. Kahoot! has actually been in existence since 2006, but it was originally known as Lecture Quiz. The confusion, however, may have something to do with Kahoot!’s prehistory. Used in a variety of settings from K-12 to the postsecondary level and in some training contexts, as of 2018, Kahoot! had an estimated 1 billion players on its platform in more than 200 countries.Ĭrunchbase lists Kahoot! as launching in 2011 (elsewhere, the company’s inception is listed as 2013).

Kahoot! is best known as a game-based learning platform that facilitates the development and sharing of serious games. As Huynhh said in a press release about the acquisition published on May 9, “Since day one, DragonBox has made learning math more fun.’ With Kahoot!, Huynhh hopes to expand this mandate. DragonBox may be based in Norway, but it is popular with children and teachers around the world.įounded by Jean-Baptiste Huynh, a former math educator, the company has long been committed to supporting math education with students’ and educators’ needs in mind.
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The company launched its premier app back in 2012, and five years later, it launched a full math curriculum. The acquisition is another indication that the Northern European edetch market is currently both active and expanding.ĭragonBox is responsible for the well-known and successful DragonBox set of educational math apps. The acquisition closed at $18 million and will help Kahoot scale its eLearning platform. Last week, Norwegian-based edtech company Kahoot! announced that the acquisition of DragonBox, which is also based in Norway.
